Arc is currently being developed by a team of DigiPen students as part of a two semester long project. It features competitive splitscreen multiplayer racing in large alien worlds.
We've added sound emitters to our editor. In the past we've noticed that players have had difficulty differentiating sections of each level, which we hope to prevent in part with sound emitters. We'll place them near special level objects and in unique sections of the track like caves to add aural variety.
January 24, 2014 |
The video above is showing our reflections (with full reflectivity on each surface).
To the left is our first screenshot of our real-time reflections properly composed with the rest of the scene. They really help add depth to the scene, while nicely complementing our metallic alien structures. December, 15 2013 |
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Ship trails! Not only do they look sort of neat, they add a fair amount to gameplay. They help guide players who are not in the lead, subtly helping them catch up. Since our tracks are fairly large they also reinforce the feeling that players are not racing alone when they get separated.
November 17, 2013 |
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A bunch of new art that brings us much closer to the alien world setting we want to establish: ground, rocks, metal buttresses, and a fancy new animated skybox, along with a with a few tweaks to lighting and post-processing did the trick.
October 30, 2013 |
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Our first real race with physics. Exciting!
October 5, 2013 |
We're starting to get our first bit of actual artwork in game along with running some new post processing effects.
September 29, 2013
September 29, 2013
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A few screenshots of our very first level.
September 6, 2013 |
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Our first bit of gameplay. We drive through a couple of checkpoints in splitscreen mode and then seamlessly switch to the very beginnings of our level editor.
August 23, 2013 |
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This is an extremely early level concept along with a little graphics tech. Notice how going near the lava affects the scene ambience and fog. Fancy!
August 19, 2013 |
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It's alive! The first model we were able to render after our huge engine refactor. It's from our networked multiplayer top-down shooter Nexus.
May 5, 2013 |
Thanks for reading, we're excited to show you what's next!